Something had to be done about that rook. Qxd8+ Kxd8.Īt this point, the king eyed the black rook that had audaciously grabbed his b-pawn and now threatened the heart of White's camp. The match opened to considerable fanfare the next day as the king regally advanced his king's pawn. So Surly took the challenge, confident that this was an easy road to riches. He had also witnessed many games played by the king against members of his cabinet, and, while Surly had never seen the king actually lose, he had observed numerous games in which the king's opponents had missed crushing moves. The blacksmith had been playing chess for years in the village green and had never lost a game. Undaunted by the dire consequences if he lost, he accepted the king's challenge. Now, within the kingdom there lived a blacksmith named John Surly. If the king won, the challenger would be put to death. If the king lost, he would award half his kingdom to the successful challenger. Here's my guess on how the castling move was invented:īack in the 15th century, a certain king known as Richard the Corpulent offered a challenge to any member of his kingdom: a four game chess match. I'll bet a lot of people have wondered how such a bizarre-looking move ever got started. Let's admit it right up front, the move is contrived and funny-looking. When played reasonably well, the game has logic, aesthetics, and a pleasing flow.Īnd then there is castling - the only move in which a king moves two squares, the only move where two pieces move on the same turn, the only move where a piece jumps over another piece that is in its direct path. The players take turns moving one piece at a time. The movement of the pieces is straightforward and clearly defined. The object of the game, to trap the enemy king, is understandable to a five year old. For the most part, the rules of chess are simple and easy to explain.
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